I know this may look like a duplicate post, but I finished my 7 DAY FPS today. I definitely did not get enough time to work on this, what with the internship and personal things coming up, but I still managed to add on a bit more to it, and it’s slightly more of a complete experience.
I had a ton of fun with it, and honestly, that kind of hindered me developing it. I had so much fun just playing around with the basic mechanic, I had trouble thinking of anything else to add to it. It became just a nice little past time that I would play around in when I had the chance. This is a great lesson for me going onto further game jams and development in general. Idly enjoying a mechanic can prevent better ideas and mechanics from growing and thriving, and I need to watch out for that next time! (Psst, I’m going to be trying to do Ludum Dare next week, stay tuned!).
One of my favorite parts of developing Douse and Lignum was creating, aligning, and maintaining the vision for the game. This is something I wasn’t quite expecting when working on game jams; mechanics became the rushed centerpiece. Because of the time constraint, I had neglected to create any sort of vision or overarching theme for the game, which ended up hindering me later. While rapid mechanic prototyping is essential to game jams, I think that next time I’ll at least try and have some sort of magical idea I can draw strength from.
Anyways, if you’re interested in giving the game a whirl, a link is right here. Again, all it needs is Unity webplayer and is played in browser. Have fun!
Also! I have twitter now! I added a small widget on the sidebar if you’re curious.